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Finally November News

Tue Nov 6, 2007, 6:50 PM
Journal Entry
Date: Wendesday, November 7th 2007
Author: Qin Jue Hang

Um, yes...Kat Wylder? Ok nevermind.

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QuietDune:new:
QuiteDune is going to be a renderer integrated into Blender. Adn what makes it different from Yafray, :Indigo, or any other renderer associated with Blender is that...it is Renderman Compliant! That means you can write your own shaders, and best of all, micropolygon rendering! Micropolygon rendering, in essence, is just to subdivide polygons till they are smaller than your pixels, only when that particular part of the image, or bucket, is rendered. In other words, it can render hundreds or thousands of millions of polygons, with only 1GB of RAM! (In an acceptable time)

Blender 2.45
Well, this might not be news to many people. And not much features too. But a new release IS a new release, and the new features are...nothing. turns out to be a bugfix release. The bugs fixed are here:[link]


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:iconqinjuehang: :iconkatwylder:

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:iconqinjuehang:

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  • Mood: Euphoric
  • Listening to: Hang 'em High-My Chemical Romance
  • Reading: This page
  • Watching: My computer overheating on a render
  • Playing: Do I even play?
  • Eating: Nothing
  • Drinking: My own saliva

Devious Comments

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:iconlampman:
you typo'd 'and'
and that sound really cool. it this quietdune going to work with yafray, or is it just for the modeling?

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"Quantity has a quality all its own" ~ Joseph Stalin
:iconqinjuehang:
Oh um its like a separate renderer

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This signature is not a fashion statement, it is a fucking deathwish.
:iconrohancorwyn:
Mmmm, QuietDune sounds intriguing... might have to check that out, Thanks!

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Now appearing in the following cinemas....

~blender-3d-club and *philippines
:iconqinjuehang:
oh yea. And i forgot micro-polygon displacement.

Displacement maps will have the same resolution as normal/bump maps.

--
This signature is not a fashion statement, it is a fucking deathwish.
:iconellrinidhogg:
OK i am gonna do a blender 3d tutorial but since i now know how to o everything from particles-meshing-animation-mapped textures- simple procedurals- nodes procedurals- game design- audio video complex compositing-------
I need some help choosing what to tutorial any ideas?

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